package com.cndw.kungfu.vo;

import java.util.HashMap;

/**
 * 用于同屏角色信息
 * 
 * @author fantadust
 * 
 */

public class ScenePlayerVO extends HashMap<String, Object> {

	/**
	 * 
	 */
	private static final long serialVersionUID = 583730060826263028L;

	/**
	 * 玩家id
	 */
	public long id;

	/**
	 * 玩家名称
	 */
	public String name;
	/**
	 * 当前等级
	 */
	public int level;
	/**
	 * 职业id
	 */
	public int vocationId;

	/**
	 * 当位置
	 */
	public int x;

	public int y;

	// 目标位置

	public int tx = 0;

	public int ty = 0;

	/**
	 * 当前装备
	 */
	public String dress;

	/**
	 * 帮派Id
	 */
	public int unionId;
	/**
	 * 状态 0 无.1 战斗 2.决斗 3 刺杀
	 */

	public int state;
	/**
	 * 队伍id
	 */
	public int teamId;
	public long getId() {
		return id;
	}
	public void setId(long id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public int getLevel() {
		return level;
	}
	public void setLevel(int level) {
		this.level = level;
	}
	public int getVocationId() {
		return vocationId;
	}
	public void setVocationId(int vocationId) {
		this.vocationId = vocationId;
	}
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	public int getTx() {
		return tx;
	}
	public void setTx(int tx) {
		this.tx = tx;
	}
	public int getTy() {
		return ty;
	}
	public void setTy(int ty) {
		this.ty = ty;
	}
	public String getDress() {
		return dress;
	}
	public void setDress(String dress) {
		this.dress = dress;
	}
	public int getUnionId() {
		return unionId;
	}
	public void setUnionId(int unionId) {
		this.unionId = unionId;
	}
	public int getState() {
		return state;
	}
	public void setState(int state) {
		this.state = state;
	}
	public int getTeamId() {
		return teamId;
	}
	public void setTeamId(int teamId) {
		this.teamId = teamId;
	}
	public static long getSerialversionuid() {
		return serialVersionUID;
	}


}
